If he (gender assumed) posts more on Twatter, I could repost.
Update on the pixel game. Twitter converts GIFs into MP4s, so therehttps://twitter.com/lionx_dagger/status/1211399280210128896
damn didn't expected to see this o.o
well developing going really slow to the point i do not consider it in development anymore as i burn out dealing with unemployment and financial issues i still want to finish the demo some time in the future but i'm not to happy how gameplay turning out not sure how to fix it to fell better and the project is filed with bugs as i fix one two new one pops ups not to mention poor level design of the levels and plotholes in the story
and the game is made in game maker 8.1 that will be transfer to studio 1 for android
Since you are not asking for money ATM, that leaves you with the luxury of time. You can finish it in 4 years, and I will be fine with that. I can wait, but can YOU?
I fucking double dare you to keep giving a shit for more than just a few measly years.
I can wait any amount of time.
I'm not sure this person has ever had sex if this is what they think sex-talk sounds like
Middle is hot AF.
BUT IS IT GAEM THO
Every time I hear this intro I think of this classic Flash gemhttps://www.youtube.com/watch?v=lXDF_0bVpP4
They should make it so that if you hit certain characters too many times with a net they'll sock you and you wake up back home with a black eye.
They should also allow character personalities to cross gender lines (e.g. have a few snooty males or cranky females)
Criminals. Once in a while have a critter engage in criminal behavior. If you can gather evidence (e.g. snapshot of criminal committing crime - put him/her on trial and send em to jail)
Why are furries so desperate for characters. Any tv show and video game that comes along with an animal character in it, furries salivate over that character and draw thousands of pictures of it. Stop it. If you want to draw someone, draw MY fursona you twats. I'm a million times more interesting than any video game character.
What IS your fursona? Please post a picture of it and somrone here might just take you up on making drawings of it.
Because unlike you, the TV show and videogame furry characters are likable.
Wasnt there a FPS game with these big jacked anthros in it that came out in the 2010s?
yes it is a good game, just need more filly.https://dailevy.space/shf_builds/003a38/
Where I can download dhes game?
wow, what happen to the game?
They aren't necessarily furry, but there are a few porn games I've really enjoyed
Parasite Infection, available on Steam
Trap Quest, https://trapquest.com/
meandraco's weird monster porn game http://teraurge.blogspot.com/2018/10/teraurge-20-release.html
obviously Corruption of Champions, and the sister game Trials in Tainted Space https://www.fenoxo.com/https://ff-f.itch.io/oh-so-hero
a fun little platformer https://qwaxilixard.itch.io/chitinous-carnival
(not for the feint of heart, involves insects)
tales of androgyny is a good one if you want to be a twinky femboy that gets fucked by tons of monsters.
honestly that game play reminded me way too much of "booger man" and that really weird Sega game where Goofy goes through time.
I know someone who was playing with Unity and has had issues with it – especially when it comes to older-game-breaking updates. He was considering switching to the Godot engine. Has anyone here heard or used it before?https://godotengine.org/
That's kinda cute. Source?
Lol this looks like something designed by the company that makes megablocks also retro Minecraft and roblox combination style.
You guys know that game is actually free, right? You are pirating a free game.
You change a line in the config file to enable the porn and then you can run the exe from the install folder so it doesn't show up on your steam account for all your friends to see.
where can i download the game?
as far as i know its nod done idk if it ever will be done
yeah, as much as i know the game was published on itch.io in 2021 but then it got hold by the developer.
no no it never was published the developer is just lazy and buysy with everyday work plus he don't really like how the game is turning out especially combat not to mention story of the game is in shambles and mess all over the place with no clear direction and basically lost faith in the project
that's what i think holding up the game development :)
Not to mention there are far more better games out there like it
For example shantea
well at least, we know the game is still there
I guess i could give it a try
Quest 64 was my jam back in the day. One of the few few games I beat multi times. I didn't own it either, so playing it always cost money from blockbuster.
Your build made some parts of the game super easy or really hard. Like if you didn't go into healing you could struggle in long dungeons.
And that you actively trained defense, evade, etc was fun.
You couldn't max everything in a single run. And if you level every element evenly you'd miss out of the top tier spells of each element.
Also its turn based combat where you had a real time chance to dodge attacks was refreshing and new.
And I haven't seen a game since that copied it.
I've wanted a flamingo pokemon for a long time. Not that I wanted to use one, I just wanted to see pokeon's take on the animal.
So its nice that one finally happened.
As shoddy as the mechanics were, it was worth it for the one liners.
speaking of Gex one liners, this is probably what would happen if I were somehow suddenly in the pokemon universe on an acid trip.https://www.youtube.com/watch?v=9bWsRKd69MU
Pokemon is trash that only literal children and autistic manchildren enjoy
I own the rights to this game. I'm working on remastering it since I have a 27" screen now.
Werewolf the Apocalypse - The Heart of Gaia
You… own the rights to a video game? Remastering it?
What would that have to do with a 27" screen BTW. I've done Photoshooping and other serious work on netbooks.
So many questions.
>>3677495> Who is this??
What, Astro Boy? He looks like he is having a tough day.
Why didn't the American version include his butt guns? I demand butt guns!
what game is that?
is it strange, that Professor Von Kriplespac and Professor Elvin Gadd are the same voice actor and person?
What year did conker's bfd come out?
March 5, 2001
Conkers bad fur day professor and kinghttps://www.youtube.com/watch?v=YHWKHdlofCY
What year did luigi's mansion come out
September 14, 2001
Luigi Meets Professor Elvin Gadd First Time (Luigi's Mansion)https://www.youtube.com/watch?v=EcF-OFBpQnQ
its warcraft my dood. pretty much the only hype is dracthyr imo.
The game has been turned into a furtopia.
Lets see…. you have Alliance Wolves, Horde foxes, boobless dragons, chubby panda and red panda gals and chubby boy male pandas, and tauren The seth'rak were never a player race. But then again, thats what makes horde and alliance, the horde is for those with imaginations and creativity and the alliance is for the mundanes that want to play real time D&D.
Any shots of her feet? Asking for a friend.
>>3682423>Wait are people actually attracted by this thing?
Bro, you don't know the half of it.
Tiny Toon Adventures: Buster's Hidden Treasure (Sega Genesis)https://www.youtube.com/watch?v=vM5IlYvqtrc
Rocko's Modern Life: Spunky's Dangerous Day (SNES)https://www.youtube.com/watch?v=j4k_CO_bq74
Aaahh!!! Real Monsters (SNES longplay)https://www.youtube.com/watch?v=IEDktUQAJY4
Hard drive was full. cho0b fixed it.
I desperately want to like this game. The simulated ecosystem creates a living, breathing world for the player to interact with. The environments are just stunning. I love the sound design, the procedural animations are a joy to watch, and player movement is absolutely fantastic. As a fan of 2D/3D platformers, I can admire a game with deep movement mechanics, and Rainworld's platforming was the highlight of the game for me. However, after my time playing it, I simply can't recommend this game to anyone other than the most masochistic of gamers.
Firstly, if you're like me, lured in by the intrigue and desire to explore this harsh but beautiful alien world, you're sure to be very disappointed by the utter lack of any form of objective, direction or explanation. This game is opaque by design. After the first few minutes, your only guidance comes in the form of a character that often isn't present when needed, and will sometimes stare idly at the player, refusing to provide any useful advice. After leaving the starting region, most players learn to ignore the guide NPC, as it's cryptic messages become confusing distractions. There are small scraps of "lore" scattered throughout the world, but without giving any spoilers on how the story is discovered, it is a complete chore to find these pieces of lore and to piece together the story of Rainworld yourself. I relented and turned to Google to learn what the hell was I supposed to do or what was going on, and while I regret this a lot for the spoilers I received, it's hard to feel bad after 2 hours spent dying and wandering around the same 20 or 30 screens that make up the starting area.
My main issue with this game is not the difficulty itself, but specifically HOW IT HANDLES difficulty. The player ascends their karma level (on a scale of 1-5) after eating enough food and surviving for a "cycle" which is kinda like an in-game day. A certain karma level is required to enter adjacent regions. Upon death, your karma drops by 1 level.
You won't know enemy behavior without long and careful observation - death is just how you learn. Despite embracing a trial-and-error gameplay loop, death is punished severely You can try to "git gud" but you WILL die, as almost every single animal will kill you in one attack. Death spirals are common, where the player simply can't find enough food or deal with threats effectively in order to bring their karma level up enough to progress On top of this, enemy spawns are random every time you respawn. On one cycle, a room could be filled with 5 bristling monsters ready to tear you apart, and after you die to them, they are simply gone. To make matters worse, despite being a game about exploration, exploration is punished harshly. Every cycle is accompanied by an instant-kill timer that is random in length, and you will often be caught out in the open as you flounder around the world for the next checkpoint,
once again losing up to 20 minutes of progress. Rainworld is swift to deal punishment to the player for attempting to interact with its playspace and unique wildlife. No matter how you choose to define this games genre, whether it's a "survival platformer" or "Metroidvania," nothing will change the abysmal way in which it handles difficulty, forcing a slow and cautious playstyle that will often fail to prevent death and loss of progress regardless.
I understand what the game attempts to achieve. You are not a hero - you are a weak little creature at the bottom of the food chain, in a world that cares nothing for you and won't change in the slightest whether you live or die. To this effect, Rainworld is incredibly effective, and I don't think I've ever seen a game built so well around the unfairness of life and survival. However, quite obviously, this creates an inherently unfun videogame, where death is often random and unavoidable. 20-30 minutes of progress can be lost by an enemy falling atop you from above the screen, and the mysteries of the game will elude the casual gamer that refuses to turn to the internet. If you can deal with this intended unfairness, then I think you can get a lot out of this game. However, if you want to experience this game and are worried it will frustrate you and drive you away, I would recommend just watching a lets play or reading the wiki.